I'm a software developer by trade and wanna-be indie game developer/wanna-be pixel artist by night. And sometimes mornings. The mornings thing depends on whether my son takes his nap.
I make games as well as game development tools/plugins, and I write about those topics on my blog. I am trying to work streaming into my schedule, but as of yet I have been unable to do so. My current main project is Flying is Hard, a movement-based puzzle game for iOS (and pc/mac/linux in the future).