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Flying is Hard

A 3d-touch movement-based puzzle game for iOS. · By Bengsfort

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Recent updates

A new character emerges!
In the last log I talked about my journey to come up with an overall aesthetic for the game worlds, but one thing was still untouched: the weird pixelated ship...
Finding an aesthetic
Another day, another hiatus from major gameplay coding for design! A pattern isn't developing, is there? This time I focused on playing around to try to transla...
Menus and Localisation
With the first iteration of in-game UI behind me I decided to continue my gameplay programming break and try to get a prototype main menu made up so the project...
Experimenting with UI
After I got my ECS stuff finished I needed a small break from heavy coding and scaffolding, so I decided to play around and get some UI created to visualise the...
Down the ECS Rabbit Hole
In my last log I mentioned that I get bored of projects really easily. My computer is literally a graveyard of probably 15 or so prototypes in various forms of...
Introducing Flying is Hard
I get bored of projects really easily. My computer is literally a graveyard of game prototypes in various stages of completion. A month or so ago I was thinking...

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