In the last log I talked about my journey to come up with an overall aesthetic for the game worlds, but one thing was still untouched: the weird pixelated ship...
Another day, another hiatus from major gameplay coding for design! A pattern isn't developing, is there? This time I focused on playing around to try to transla...
With the first iteration of in-game UI behind me I decided to continue my gameplay programming break and try to get a prototype main menu made up so the project...
After I got my ECS stuff finished I needed a small break from heavy coding and scaffolding, so I decided to play around and get some UI created to visualise the...
In my last log I mentioned that I get bored of projects really easily. My computer is literally a graveyard of probably 15 or so prototypes in various forms of...
I get bored of projects really easily. My computer is literally a graveyard of game prototypes in various stages of completion. A month or so ago I was thinking...